Building Ark: Git's object model from scratch
Blobs, trees and commits in Ark, a Git-style version control system in C++: the object header, the SHA-256 address, zlib on disk, and what a branch switch does.
Notes from building things I don't understand yet: kernels, version control, security tooling. Written while learning, not after.
Blobs, trees and commits in Ark, a Git-style version control system in C++: the object header, the SHA-256 address, zlib on disk, and what a branch switch does.
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